Hezrou 5e. On a successful saving throw, the creatu...

Hezrou 5e. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Although physically powerful, they are weak-minded and hezrous can easily be duped into sacrificing themselves by more powerful demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. You will be also able to sort the list as you want. It has high AC, HP, and damage resistance, and can make three attacks with its bite and claws. . Ability Score Mod Save Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8 The hezrou has advantage on saving throws against spells and other magical effects. Hezrous serve as foot soldiers in the demonic hordes of the Abyss. They bore a superficial resemblance to a toad in humanoid form, with arms and hands instead of forelegs. Dec 10, 2021 ยท Hezrous are foul-tempered bullies. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. Magic Resistance: Basically, the hezrou monster dnd 5e has an advantage on the saving throws against to the spells and also other magical effects. Actions Multiattack. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours. They’re not too bright either which makes them less of a threat to their demonic overlords as they are rarely smart enough to stab a greater demon in the back. Discover its appearance, combat abilities, habitat, society, and ecology. As they press their attacks into the heart of an enemy's forces, their foul stench can sicken even the toughest foes. Hezrou Large Fiend (Demon), Chaotic Evil AC 18 Initiative +6 (16) HP 157 (15d10 + 75) Speed 30 ft. This lends them well to serving greater demons by beating lesser demons into submission. It has a bite and two claws as attacks, and can poison any creature within 10 feet of it. In croaking, reeking throngs, these og Hezrous are powerful, toad-like demons known for their brute strength, noxious stench, and chaotic nature in the world of Dungeons & Dragons. Magic Resistance. From Monster Manual, page 60. D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More Magic Resistance. Within their wide maws were rows of blunt teeth that had a powerful crushing force, and a series of long spikes ran down their backs. The hezrou has advantage on saving throws against spells and other magical effects. Stench: Any type of creature which starts its turn within the 10 feet of the hezrou should be succeeded on the DC 14 constitution saving throw or else be poisoned until the start of its upcoming turn. Hezrou is a large fiend (demon) with a toad-like appearance and poisonous stench. Hezrous coul A hezrou is a large, chaotic evil fiend with immunity to poison and resistance to cold, fire, and lightning. A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou. The hezrou makes three attacks: one with its bite and two with its Learn about the Hezrou, a frog-like demon from the Abyss that serves the nalfeshnee and makes pacts with mortals. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. Hezrous were large demonic monstrosities that stood 8 ft (2. You can also save a Bestiary in XML format to retrieve and complete it Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Hezrou - Hezrous compose the bulk of many demonic hordes. This online application will allow you to list and filter all the Monsters from DnD 5e 2024 (formerly One D&D) with severals options. Hezrou from 5e SRD The hezrou has advantage on saving throws against spells and other magical effects. 4 m) tall and weighed 750 lb (340 kg). Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be Poisoned until the start of its next turn. At the end, you will get the option to select only some results to generate our own PDF. rp5sp, grbo4, dxa5, skho, vj6c, iwcer, snw1z, mqg2n, x8jr, o2dx,